![]() There does not appear to be much information about the star Stroggos orbits around either, so we assumed that it was a main-sequence M-class super-giant and gave it a slightly wider angular diameter and redder color than our Sun. Geek Note: according to QuakeWiki, Stroggos in Quake II has an atmosphere of “similar composition to that of the Earth”, but that does not seem entirely consistent with the game’s original artwork. Map: original Quake II environment map artwork.Ĭonsole variable: physical_sky “0” (valid inputs: 0, 1, 2) Earth: blue skies based on our oxygen/nitrogen-dominant atmosphere.Stroggos: orange/red skies inspired by original environment artwork.The environment sky dome is simulated by scattering the light from the sun according to the physical properties of the atmosphere. The main controls are exposed through a submenu under Options → environment setup. Quake II RTX real time global illumination introduces the ability of dynamically changing the time of the day. Cylindrical projection mode for wide-angle field of view on widescreen displays.Support for the old OpenGL renderer, enabling you to switch between RTX ON and RTX OFF.High-quality screenshot mode that makes your screenshots look even better.Caustics approximation to improve water lighting effects.Dynamic lighting for items such as blinking lights, signs, switches, elevators and moving objects.Updated effects with new sprites and particle animations.All 3,000+ original game textures have been updated with a mix of Q2XP mod-pack textures and our own enhancements.Improved ray tracing denoising technology.Real-time reflectivity of the player and weapon model on water and glass surfaces, and player model shadows, for owners of the complete game.Better physically based atmospheric scattering, including settings for Stroggos sky.New dynamic environments (Stroggos surface, and space).Time of day options that radically change the appearance of some levels. ![]()
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